Who knows, but it looks like Pennsylvania-based Entertainment Games will everything it can to make that happen. (Screaming happily and bouncing at this news might be totally appropriate.) The social game creator and casual games portal announced that it has reached a licensing agreement with Elvis Presley Enterprises (EPE). The King himself will be featured as a main character in an upcoming game for Facebook, Google+ , mobile devices and open web.
Entertainment Games has yet to announce a release date, but did say that many celebrities along with Presley will be featured in the "soon-to-be launched, story-driven online game" in a release. The developer's Heyday platform will be the basis for the game's creation, and photographs from the archives at Graceland will be featured in the Facebook game. And, of course, Entertainment Games will include a copious amount of Elvis-themed virtual goods for purchase.
"Entertainment Games' mission is to create a totally unique social game experience in which players engage in rich, interactive stories and games that evoke the spirit of past decades and are brought to life by authentic photos and nostalgic celebrity imagery," Entertainment Games CCO F.J. Lennon said in a release.
The news follows the hire of soap opera guru Michael Fairman, and before that a deal that Entertainment Games struck with intellectual rights firm CMG Worldwide to use pictures of celebrities for a "retro-based social game for Facebook, Google+, mobile devices and the open web." Sound familiar? We thought so. Based on these recent reports it looks as if Entertainment Games is building one giant nostalgia bomb for Facebook gamers, and we can't wait to see it explode.
[Image Credit: Elvis Presley Enterprises]
What do you think Entertainment Games is up to with this mystery game? Are you ready for what sounds like an imminent nostalgia explosion on Facebook?
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Thứ Tư, 22 tháng 2, 2012
DeNA gobbles up Chilean Little Cave Hero maker Atakama Labs
The Little Cave Hero just moved on to a much bigger cave. VentureBeat reports that DeNA has acquired Chilean social game developer Atakama Labs for an undisclosed amount, though the website recalls that the price might be around $6 million. Atakama Labs is best known for quirky Facebook games like Little Cave Hero and artsy iPhone games like Today I Die Again.
It appears that this acquisition was made with specific interest in Atakama, founded by Esteban Sosnik and Tiburcio de la Carcova after fleeing to Santiago, Chile in search of political and economic stability, helping DeNA's mobile efforts. Namely, Atakama Labs will work with DeNA-owned Ngmoco to support the Mobage mobile social game network.
The mobile scene will likely be the next major battlefield for social game creators, especially as social game developers and publishers focus more and more resources on creating the next top 10 app. Most recently, Zynga revealed that it's working on another mobile version of Mafia Wars after shuttering its existing HTML5 endeavor. This question remains, however: Will it be quality games or robust networks that will decide who wins the mobile social gaming wars?
Do you think this was a wise move on DeNA's part to acquire Atakama Labs? What types of games do you hope to see from Atakama now that it's with the Mobage network?
It appears that this acquisition was made with specific interest in Atakama, founded by Esteban Sosnik and Tiburcio de la Carcova after fleeing to Santiago, Chile in search of political and economic stability, helping DeNA's mobile efforts. Namely, Atakama Labs will work with DeNA-owned Ngmoco to support the Mobage mobile social game network.
The mobile scene will likely be the next major battlefield for social game creators, especially as social game developers and publishers focus more and more resources on creating the next top 10 app. Most recently, Zynga revealed that it's working on another mobile version of Mafia Wars after shuttering its existing HTML5 endeavor. This question remains, however: Will it be quality games or robust networks that will decide who wins the mobile social gaming wars?
Do you think this was a wise move on DeNA's part to acquire Atakama Labs? What types of games do you hope to see from Atakama now that it's with the Mobage network?
DeNA gobbles up Chilean Little Cave Hero maker Atakama Labs
The Little Cave Hero just moved on to a much bigger cave. VentureBeat reports that DeNA has acquired Chilean social game developer Atakama Labs for an undisclosed amount, though the website recalls that the price might be around $6 million. Atakama Labs is best known for quirky Facebook games like Little Cave Hero and artsy iPhone games like Today I Die Again.
It appears that this acquisition was made with specific interest in Atakama, founded by Esteban Sosnik and Tiburcio de la Carcova after fleeing to Santiago, Chile in search of political and economic stability, helping DeNA's mobile efforts. Namely, Atakama Labs will work with DeNA-owned Ngmoco to support the Mobage mobile social game network.
The mobile scene will likely be the next major battlefield for social game creators, especially as social game developers and publishers focus more and more resources on creating the next top 10 app. Most recently, Zynga revealed that it's working on another mobile version of Mafia Wars after shuttering its existing HTML5 endeavor. This question remains, however: Will it be quality games or robust networks that will decide who wins the mobile social gaming wars?
Do you think this was a wise move on DeNA's part to acquire Atakama Labs? What types of games do you hope to see from Atakama now that it's with the Mobage network?
It appears that this acquisition was made with specific interest in Atakama, founded by Esteban Sosnik and Tiburcio de la Carcova after fleeing to Santiago, Chile in search of political and economic stability, helping DeNA's mobile efforts. Namely, Atakama Labs will work with DeNA-owned Ngmoco to support the Mobage mobile social game network.
The mobile scene will likely be the next major battlefield for social game creators, especially as social game developers and publishers focus more and more resources on creating the next top 10 app. Most recently, Zynga revealed that it's working on another mobile version of Mafia Wars after shuttering its existing HTML5 endeavor. This question remains, however: Will it be quality games or robust networks that will decide who wins the mobile social gaming wars?
Do you think this was a wise move on DeNA's part to acquire Atakama Labs? What types of games do you hope to see from Atakama now that it's with the Mobage network?
Facebook games could get crazy good graphics with Unreal Engine 3
That's right, you supposed 80 million hardcore gamers on Facebook, Gears of War maker Epic Games announced that the upcoming Adobe Flash Player 11 will support its Unreal Engine 3. Considering the majority of Facebook games are created and played using Flash, we can't imagine it will be long before social game makers craft Facebook games in gorgeous 3D.
Kotaku reports that the Flash version of Epic Games's Unreal Engine 3, the technology through which numerous hardcore console game series like Unreal Tournament and Mass Effect are made, appears less powerful than on PCs and consoles. Regardless, this marks a huge step toward 3D gaming on Facebook, considering other methods like Unity have yet to catch on.
That's mainly because games that use the Unity Player requires an additional download, which could arguably scare less technologically-savvy players away. Flash requires no download, aside from the occasional update, though that's merely thanks to Flash's growing ubiquity. It's also important to note that Apple's iOS devices support Unreal Engine 3, meaning developers could create games that run similarly on both Facebook and iPhones or iPads. (Infinity Blade on Facebook, anyone?)
This type of cross-platform play is something social game makers have clamored for awhile now, many of which turning to HTML5 to make it happen. (Even Zynga mobile chief David Ko said that HTML5 is still too early.) But with the possibility for full 3D games that players could play between their iPhones and on Facebook, it's possible that developers could come running back to Flash. Check out what Unreal Engine 3 looks like on Flash Player 11, though not yet in motion, here.
Are you excited to hear that Flash games, primarily Facebook games, will be capable of full 3D graphics? How do you think this might change the enormous social games industry?
Kotaku reports that the Flash version of Epic Games's Unreal Engine 3, the technology through which numerous hardcore console game series like Unreal Tournament and Mass Effect are made, appears less powerful than on PCs and consoles. Regardless, this marks a huge step toward 3D gaming on Facebook, considering other methods like Unity have yet to catch on.
That's mainly because games that use the Unity Player requires an additional download, which could arguably scare less technologically-savvy players away. Flash requires no download, aside from the occasional update, though that's merely thanks to Flash's growing ubiquity. It's also important to note that Apple's iOS devices support Unreal Engine 3, meaning developers could create games that run similarly on both Facebook and iPhones or iPads. (Infinity Blade on Facebook, anyone?)
This type of cross-platform play is something social game makers have clamored for awhile now, many of which turning to HTML5 to make it happen. (Even Zynga mobile chief David Ko said that HTML5 is still too early.) But with the possibility for full 3D games that players could play between their iPhones and on Facebook, it's possible that developers could come running back to Flash. Check out what Unreal Engine 3 looks like on Flash Player 11, though not yet in motion, here.
Are you excited to hear that Flash games, primarily Facebook games, will be capable of full 3D graphics? How do you think this might change the enormous social games industry?
Supernatural show, Being Human, gets Facebook game in time for Halloween
News has been circulating that Being Human--a popular British supernatural drama with an American remake about a vampire, ghost, and werewolf that share a flat--will finally get its own Facebook game. Televisual reports that it's "available globally." DigitalSpy claims the game has been "released" and even has a screenshot.
The same screenshot was used by SFX, though to its credit, it doesn't claim the game has launched. Instead, Broadcast claims that. I guess everyone was excited to tell folks about the game, but no one could provide a link to the actual game.
If you love this show and don't mind being teased beyond your sanity trying to figure out where this game is, then let us fill you in on what we do know. As of this writing, there's no official announcement about a game on either the Syfy or the BBC website. Neither is there any news on the official Syfy and BBC Facebook fan pages for either the American or British version of the show.
So, perhaps it's safe to say that the game is totally not launched and available yet. But given those involved in the game's creation, it's clear this game will be based on the original BBC show and won't be originating state-side on Syfy's budding games portal.
Being Human Facebook Game
Zodiak Active, which manages the rights to the BBC show, had partnered with developer Utinni Games to bring Being Human to Facebook. Zodiak Active senior VP Edward Humphrey has this to say about it:
The Being Human social game will build upon the creative inspiration of the TV drama and allow players to take the roles of vampire, werewolf and ghost in compelling new storylines that they will play, rather than watch. . . The game is a mix of exploration, combat and problem-solving that immerses users into an intriguing world of supernatural creatures that exist just beyond the surface of everyday life.
That definitely sounds like this will be a role-playing game. In fact, SFX also reported that you can "play as a ghost, werewolf or vampire." The game has got the blessing of Toby Whithouse, the BBC show's creator, and thumbs-up from the show's producer, Touchpaper Television. Enough screenwriters from the series have been brought in to make sure that the content and banter will be top-notch. Currently, the BBC version of Being Human just ended Season 3. Season 4 will premiere sometime next year. So this game will obviously be filling the void for the duration.
Have you ever watched Being Human on either Syfy or BBC? What other shows would you like to see Facebook games for?
The same screenshot was used by SFX, though to its credit, it doesn't claim the game has launched. Instead, Broadcast claims that. I guess everyone was excited to tell folks about the game, but no one could provide a link to the actual game.
If you love this show and don't mind being teased beyond your sanity trying to figure out where this game is, then let us fill you in on what we do know. As of this writing, there's no official announcement about a game on either the Syfy or the BBC website. Neither is there any news on the official Syfy and BBC Facebook fan pages for either the American or British version of the show.
So, perhaps it's safe to say that the game is totally not launched and available yet. But given those involved in the game's creation, it's clear this game will be based on the original BBC show and won't be originating state-side on Syfy's budding games portal.
Being Human Facebook Game
Zodiak Active, which manages the rights to the BBC show, had partnered with developer Utinni Games to bring Being Human to Facebook. Zodiak Active senior VP Edward Humphrey has this to say about it:
The Being Human social game will build upon the creative inspiration of the TV drama and allow players to take the roles of vampire, werewolf and ghost in compelling new storylines that they will play, rather than watch. . . The game is a mix of exploration, combat and problem-solving that immerses users into an intriguing world of supernatural creatures that exist just beyond the surface of everyday life.
That definitely sounds like this will be a role-playing game. In fact, SFX also reported that you can "play as a ghost, werewolf or vampire." The game has got the blessing of Toby Whithouse, the BBC show's creator, and thumbs-up from the show's producer, Touchpaper Television. Enough screenwriters from the series have been brought in to make sure that the content and banter will be top-notch. Currently, the BBC version of Being Human just ended Season 3. Season 4 will premiere sometime next year. So this game will obviously be filling the void for the duration.
Have you ever watched Being Human on either Syfy or BBC? What other shows would you like to see Facebook games for?
Apple's Game Center hits 67M users, new version hits Oct. 12 in iOS 5
Mark your calendars, proud iPhone owners. Apple announced today at its iPhone 4S event that the next version of its mobile operating system, iOS 5, will launch Oct. 12 as a free update. And with it comes a brand new Game Center, Apple's answer to existing mobile social game networks like OpenFeint and Mobage (and before that, Ngmoco's Plus network). You see, the company has been dragging its feet somewhat into the mobile social games space.
Regardless, the existing version of Game Center has welcomes 67 million able-thumbed mobile gamers, Apple CEO Tim Cook said at the event. (OpenFeint boasts 115 million users for comparison.) The service will be vastly improved next week with achievements, the ability to find new friends to play with and customizable profiles.
These features have been a part of Game Center's mobile competitors for some time, but despite being a latecomer, the service has managed to garner tens of millions of players. When Apple first revealed Game Center, it was already behind these independent services that have gone on to become, or rather be acquired by, major gaming companies.
Game Center, even with the advantage of being baked directly into iOS rather than individual games like Openfeint, has lots of work to do before it will trump its competitors. It proves that even if the iPod Touch is "the most popular portable game player in the world," according to Cook, it's still not the most popular social mobile game player in the world. That's gonna' take some time.
[Via Gamasutra, Gdgt]
Do you think Apple's Game Center could ever catch up to OpenFeint or even Mobage in the mobile social game space? What do you think the company needs to do in order to make that happen?
Regardless, the existing version of Game Center has welcomes 67 million able-thumbed mobile gamers, Apple CEO Tim Cook said at the event. (OpenFeint boasts 115 million users for comparison.) The service will be vastly improved next week with achievements, the ability to find new friends to play with and customizable profiles.
These features have been a part of Game Center's mobile competitors for some time, but despite being a latecomer, the service has managed to garner tens of millions of players. When Apple first revealed Game Center, it was already behind these independent services that have gone on to become, or rather be acquired by, major gaming companies.
Game Center, even with the advantage of being baked directly into iOS rather than individual games like Openfeint, has lots of work to do before it will trump its competitors. It proves that even if the iPod Touch is "the most popular portable game player in the world," according to Cook, it's still not the most popular social mobile game player in the world. That's gonna' take some time.
[Via Gamasutra, Gdgt]
Do you think Apple's Game Center could ever catch up to OpenFeint or even Mobage in the mobile social game space? What do you think the company needs to do in order to make that happen?
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Chủ Nhật, 19 tháng 2, 2012
Zynga CEO Mark Pincus doesn't like it when fans play for too long
Right. During an interview with MIT's Technology Review, FarmVille creator Zynga's CEO Mark Pincus said, "I don't like it when I find out that people are averaging long session times in any of our games. All of the newer games that we bring out are trying to reduce those session times. Because one of the biggest reasons people don't play games is they say that they don't have the time."
According to Technology Review, this comment was made before the CityVille maker agreed to a quiet period prior to its upcoming initial public offering (IPO). The butt of that quote may be true, but Pincus's words strike us as odd. They're especially odd considering the not-so-tiny 5 percent of paying players--about 54 million people--is likely the crop of players that spend the most time in games like Adventure World and CastleVille.
Technology Review says that the burst-style gameplay of its games can spur players to eventually pay up, quoting one player in particular that plays up to four hours daily in short 15-minute spurts. "You start spending time playing a game, and you find that you care about it for any host of reasons, if we [design] it well," Pincus told Technology Review, "and at some point you may see that by spending some money you can save yourself a bunch of time [or] get something that has status or changes your friends' view of you."
Sure, these in-game boosts can save players time, but they can also serve to keep players in-game for longer. The more virtual items bought outright, the less energy spent on procuring them, and thus more time spent doing other things in the game. This writer is willing to bet that the average whale, a casino term used to describe social gamers that spend large amounts of money, spends way more time than the average player that throws up maybe a few bucks a week. And we're sure Zynga likes them just teeny, tiny bit more.
According to Technology Review, this comment was made before the CityVille maker agreed to a quiet period prior to its upcoming initial public offering (IPO). The butt of that quote may be true, but Pincus's words strike us as odd. They're especially odd considering the not-so-tiny 5 percent of paying players--about 54 million people--is likely the crop of players that spend the most time in games like Adventure World and CastleVille.
Technology Review says that the burst-style gameplay of its games can spur players to eventually pay up, quoting one player in particular that plays up to four hours daily in short 15-minute spurts. "You start spending time playing a game, and you find that you care about it for any host of reasons, if we [design] it well," Pincus told Technology Review, "and at some point you may see that by spending some money you can save yourself a bunch of time [or] get something that has status or changes your friends' view of you."
Sure, these in-game boosts can save players time, but they can also serve to keep players in-game for longer. The more virtual items bought outright, the less energy spent on procuring them, and thus more time spent doing other things in the game. This writer is willing to bet that the average whale, a casino term used to describe social gamers that spend large amounts of money, spends way more time than the average player that throws up maybe a few bucks a week. And we're sure Zynga likes them just teeny, tiny bit more.
MakaziVille: The Duggars' bizarre, possibly racist take on mission work
Finally, we can carry out our missionary work from the comfort of our sweatpants and cushy couches. The Duggar family--you know, the one on TLC's 19 Kids and Counting?--have launched a social game with The Seed Company, founded by Wycliffe Bible Translators. It's called MakaziVille, and it's designed to help translate the Bible into new languages for the ... uninitiated.
According to a video narrated by The Duggars' own Josiah Duggar, the game will task players with building an African village. Well, that and delivering the good news of God to its people. (Or, depending on how you look at it, indoctrinating them with Western beliefs.) The trailer for the game even ends with an animated African man sporting a terribly overemphasized accent.
MakaziVille will feature mini games that look to be nods to classic arcade games but with a decidedly ethnic twist. One game in particular, "To The Market," (pictured) has players send what looks like an African man or woman into oncoming traffic Frogger-style for baskets of fruit. Amidst the racially-charged gameplay, players will be able to do "Devotions", which look like praises to the Bible's word(?).
Most importantly--to the Duggars, at least--your work in the game will somehow help translate the Bible to "see how God's word can change a village," according to Josiah Duggar. Christian games are nothing new to the web or even Facebook, but MakaziVille certainly sets a precedent. Well, more like a forewarning.
According to a video narrated by The Duggars' own Josiah Duggar, the game will task players with building an African village. Well, that and delivering the good news of God to its people. (Or, depending on how you look at it, indoctrinating them with Western beliefs.) The trailer for the game even ends with an animated African man sporting a terribly overemphasized accent.
MakaziVille will feature mini games that look to be nods to classic arcade games but with a decidedly ethnic twist. One game in particular, "To The Market," (pictured) has players send what looks like an African man or woman into oncoming traffic Frogger-style for baskets of fruit. Amidst the racially-charged gameplay, players will be able to do "Devotions", which look like praises to the Bible's word(?).
Most importantly--to the Duggars, at least--your work in the game will somehow help translate the Bible to "see how God's word can change a village," according to Josiah Duggar. Christian games are nothing new to the web or even Facebook, but MakaziVille certainly sets a precedent. Well, more like a forewarning.
Black Friday proves that gamers still love their Mario, Zelda--er, Link
Super Mario 3D Land is the fastest-selling portable Mario game in history on a device that's supposedly in hot water. If that doesn't demonstrate the power of the portly, platforming plumber, nothing will. Nintendo revealed recent sales figures of its most recently-released games, both of which are the fastest-selling in their respective franchises.
Nintendo sold over 500,000 copies of Super Mario 3D Land since its Nov. 11 release and 535,000 discs packing The Legend of Zelda: Skyward Sword since it landed on Nov. 20. Nintendo of America president Reggie Fils-Aime said to USA Today that these two games alone drove sales of both the Nintendo 3DS and Wii consoles. For instance, 3DS sales tripled last week ( a 325 percent increase), compared to sales the week before the game's release. The Wii also enjoyed record Black Friday sales with more than 500,000 consoles sold.
"We know that Black Friday and that entire week is a key selling week, and it is important for products like ours to have a jump in momentum, and we were fortunate to see that," Fils-Aime told USA Today. "For us, it really was driven by unique and powerful software and what gives us confidence is that we still have more software to launch in the balance of this holiday period."
The Mario maker still has yet another Mario game set to hit the 3DS--Mario Kart 7 hits Dec. 4--which could help sustain the enormous 3DS sales. Fils-Aime did say to us that content is what will make the 3DS a success, and it looks like the 3DS has found its system-seller. The question is, will Mario be enough pull the 3DS from out of the kettle?
[Image Credit: Nintendo of America]
Did you pick up a 3DS or Super Mario 3D Land over the weekend? Do you think, based on sales like these, that the 3DS still has a chance in the portable gaming space?
Nintendo sold over 500,000 copies of Super Mario 3D Land since its Nov. 11 release and 535,000 discs packing The Legend of Zelda: Skyward Sword since it landed on Nov. 20. Nintendo of America president Reggie Fils-Aime said to USA Today that these two games alone drove sales of both the Nintendo 3DS and Wii consoles. For instance, 3DS sales tripled last week ( a 325 percent increase), compared to sales the week before the game's release. The Wii also enjoyed record Black Friday sales with more than 500,000 consoles sold.
"We know that Black Friday and that entire week is a key selling week, and it is important for products like ours to have a jump in momentum, and we were fortunate to see that," Fils-Aime told USA Today. "For us, it really was driven by unique and powerful software and what gives us confidence is that we still have more software to launch in the balance of this holiday period."
The Mario maker still has yet another Mario game set to hit the 3DS--Mario Kart 7 hits Dec. 4--which could help sustain the enormous 3DS sales. Fils-Aime did say to us that content is what will make the 3DS a success, and it looks like the 3DS has found its system-seller. The question is, will Mario be enough pull the 3DS from out of the kettle?
[Image Credit: Nintendo of America]
Did you pick up a 3DS or Super Mario 3D Land over the weekend? Do you think, based on sales like these, that the 3DS still has a chance in the portable gaming space?
Finally, all future Facebook privacy changes will be opt-in, not opt-out
Facebook games and privacy have been something of, well, we'll just say it: a pain in the ass more times than not. Even as recently as this summer, changes to the games platform had players scrambling to protect their privacy. And while we almost always find workarounds, it simply shouldn't have to be that way. Facebook CEO Mark Zuckerberg finally (if reluctantly) agrees with that.
From this day forward, all changes to Facebook that might affect users' privacy will be opt-in, meaning users will have to agree to the change before it can take place within their profile or an app. According to a statement made by the US Federal Trade Commission, Facebook is "required to obtain consumers' affirmative express consent before enacting changes that override their privacy preferences."
This settlement is the result of charges issued against Facebook by the FTC that the company "deceived consumers by telling them they could keep their information on Facebook private, and then repeatedly allowing it to be shared and made public." Now, the company must be audited by third-party privacy firms every two years to ensure that Facebook holds a privacy program that meets the FTC's order.
Of course, this means that it will be much more difficult for Facebook to push changes like, say, the Facebook Games Ticker, which blasts in-game activities without the player so much as clicking a "Share" button. Sure, this likely means that no future Facebook change will ever reach 100 percent of its users. But we also don't like it when everyone and their mother knows exactly when we log into CastleVille every day.
From this day forward, all changes to Facebook that might affect users' privacy will be opt-in, meaning users will have to agree to the change before it can take place within their profile or an app. According to a statement made by the US Federal Trade Commission, Facebook is "required to obtain consumers' affirmative express consent before enacting changes that override their privacy preferences."
This settlement is the result of charges issued against Facebook by the FTC that the company "deceived consumers by telling them they could keep their information on Facebook private, and then repeatedly allowing it to be shared and made public." Now, the company must be audited by third-party privacy firms every two years to ensure that Facebook holds a privacy program that meets the FTC's order.
Of course, this means that it will be much more difficult for Facebook to push changes like, say, the Facebook Games Ticker, which blasts in-game activities without the player so much as clicking a "Share" button. Sure, this likely means that no future Facebook change will ever reach 100 percent of its users. But we also don't like it when everyone and their mother knows exactly when we log into CastleVille every day.
Zynga may soon name its price, as its IPO road show starts Monday
Interested in buying up a chunk of Zynga, eh? Well, the FarmVille maker just may name its price very shortly, as Fortune reports that the company will begin to pony around to investors next Monday. And with that, Zynga will likely make another amendment to its S-1 filing with the Security and Exchanges Commission (SEC) that would reveal its asking price for public shares along with how many shares will be made available.
Zynga filed for its initial public offering (IPO) way back in June of this year, and it finally looks like it's time to pull back the curtain and start taking offers. According to Fortune, company CEO Mark Pincus will join COO John Schappert (of EA fame) and CFO David Wehner in the dog and pony show to get investors excited about diving into Zynga, or ZNGA as it will appear on the Nasdaq.
The creator of top social games like CityVille seeks to raise $1 billion as a result of its IPO. Some expect a valuation, or projected worth of a company based on several factors, between $15 and $20 billion. That would make Zynga not only the most valuable social games company in the world, but the most valuable game company. Period. Well, that is if investors can look past Zynga employees driven to tears under company pressure.
[Via Inside Social Games]
If given the chance, would you ever invest in Zynga?
Zynga filed for its initial public offering (IPO) way back in June of this year, and it finally looks like it's time to pull back the curtain and start taking offers. According to Fortune, company CEO Mark Pincus will join COO John Schappert (of EA fame) and CFO David Wehner in the dog and pony show to get investors excited about diving into Zynga, or ZNGA as it will appear on the Nasdaq.
The creator of top social games like CityVille seeks to raise $1 billion as a result of its IPO. Some expect a valuation, or projected worth of a company based on several factors, between $15 and $20 billion. That would make Zynga not only the most valuable social games company in the world, but the most valuable game company. Period. Well, that is if investors can look past Zynga employees driven to tears under company pressure.
[Via Inside Social Games]
If given the chance, would you ever invest in Zynga?
Zynga is the new four-letter word
Zynga's big debut on the stock market seems to be on everyone's mind this week -- and not necessarily in a good way -- as industry watchers come out of the woodwork to talk about the not-so-perfect state of the company behind games such as FarmVille, CityVille and Words with Friends.
First, there are several reports on how Zynga's games are not doing so hot. Cowen and Company analysts say that Zynga's new Facebook game CastleVille might be attracting lots of players, but at the expense of its other big Facebook games. The report says CastleVille has tied with FarmVille as the second most popular game on Facebook, with 6.9 million daily users each, but that November is still an overall "disappointment" for Zynga, because the company's other big Facebook games saw a collective loss of 3.8 million daily players in the past month. Another article in Businessweek talks about how the recently launched Mafia Wars 2 is failing to meet expectations, losing 900K daily active users in roughly a month.
In addition to a flagging player population, it seems like Zynga and its CEO aren't exactly winning friends. Venture Beat points out that Zynga CEO's Mark Pincus' approval rating is a low 46% and another story in the New York Times says long hours and grueling deadlines has grumbling employees counting down the days until they can cash out their stock and then jump ship. The same Times article talks about how Zynga's not-so-friendly culture could be a reason that Angry Birds creator Rovio turned down Zynga's offer of $2.5 billion in cash and stock this summer.
With a possible IPO in December, it sounds like Zynga's going to have to be on its best behavior to get onto Santa's (and investors') nice list this year.
Vostu goes for (another) Goooaaal with GolMania on Google+
Alright, so we just really like saying "Goooaaal!" At any rate, Brazilian social game maker Vostu has released its impressive soccer/football game GolMania on Google+. According to the developer, over 35 million matches have been played since GolMania's release on Facebook and Orkut in September. We're gonna' guess that's thanks to the game's real-time multiplayer.
Well, that and the game's smooth animations, skilled-based play mechanics and flashy visuals. GolMania was developed by MP Studio, a recent addition to Vostu responsible for several themed web games for brands like Nickelodeon and Coca-Cola. We generally don't recommend gamers play Google+ ports of Facebook games in the interest of, well, having friends. But since GolMania runs on the Vostu Game Network, players can compete across social networks.
Since the game launched earlier this fall, Vostu has introduced interpretations of real-life football clubs, like Boca Juniors and River Plate Buenos Aires, the two most famous clubs in Argentina, according to the developer. While the game is currently only available in Portugese, Spanish and English, Vostu didn't pass up the chance for some friendly trash talk: "So far, when the legendary match-up occurs between players from Brazil and players from Italy, Brazil wins 56 percent of the time."
Of course, GolMania doesn't forget that its a cartoon soccer world. Players can duke it out in real time on the moon, bounce the ball off stadium walls and--perhaps the most fanciful--tackle players without fear of a red card. In other words, prepare to take your hand off the mouse in a social game for once.
Click here to play GolMania on Google+ Now >
Well, that and the game's smooth animations, skilled-based play mechanics and flashy visuals. GolMania was developed by MP Studio, a recent addition to Vostu responsible for several themed web games for brands like Nickelodeon and Coca-Cola. We generally don't recommend gamers play Google+ ports of Facebook games in the interest of, well, having friends. But since GolMania runs on the Vostu Game Network, players can compete across social networks.
Since the game launched earlier this fall, Vostu has introduced interpretations of real-life football clubs, like Boca Juniors and River Plate Buenos Aires, the two most famous clubs in Argentina, according to the developer. While the game is currently only available in Portugese, Spanish and English, Vostu didn't pass up the chance for some friendly trash talk: "So far, when the legendary match-up occurs between players from Brazil and players from Italy, Brazil wins 56 percent of the time."
Of course, GolMania doesn't forget that its a cartoon soccer world. Players can duke it out in real time on the moon, bounce the ball off stadium walls and--perhaps the most fanciful--tackle players without fear of a red card. In other words, prepare to take your hand off the mouse in a social game for once.
Click here to play GolMania on Google+ Now >
Has EA somehow made the timeless puzzler Tetris ... better?
We all know Tetris. We've even come to know the 27-year-old puzzler on Facebook, iPhone and Android devices. Why even bother attempting to improve a game that, really, was rock solid from the start? Who knows, but according to impressions by VentureBeat (VB), the brand new Tetris for iPhone and Android developed by EA could have done just that.
It's called One-Touch Mode, and it allows players to control games of Tetris with one hand. (Well, from the looks of this screen, it looks like EA fills in for your other hand, if you catch our drift.) As each iconic tetrimino falls, up to six suggested locations are presented on-screen, and tapping any of them will automatically place that piece in that exact location. Swiping the screen sideways will reveal a few more possible locations.
According to VB, this dances around the common inaccuracies of touch-based gameplay. (Another VB writer sounded off in the article's comments section, praising One-Touch as "the single biggest innovation in the history of the franchise.") Those still married to the game's roots will be glad to hear that Marathon Mode returns, but a Galaxy Mode featuring power-ups to crush through barriers is another fresh take on the classic.
This new, trendy-looking approach to Tetris, seen at an EA preview event in San Francisco, is expected to replace the existing Tetris games on iOS and Android this week. (Let's just hope it doesn't cost $7.99.) Other games shown at the event included the Kindle Fire version of Plants Vs Zombies, a mobile edition of shooter Battlefield 3, The Sims FreePlay and more.
Does One-Touch sound like it could improve your Tetris experience? Do you still play the game after all these years?
It's called One-Touch Mode, and it allows players to control games of Tetris with one hand. (Well, from the looks of this screen, it looks like EA fills in for your other hand, if you catch our drift.) As each iconic tetrimino falls, up to six suggested locations are presented on-screen, and tapping any of them will automatically place that piece in that exact location. Swiping the screen sideways will reveal a few more possible locations.
According to VB, this dances around the common inaccuracies of touch-based gameplay. (Another VB writer sounded off in the article's comments section, praising One-Touch as "the single biggest innovation in the history of the franchise.") Those still married to the game's roots will be glad to hear that Marathon Mode returns, but a Galaxy Mode featuring power-ups to crush through barriers is another fresh take on the classic.
This new, trendy-looking approach to Tetris, seen at an EA preview event in San Francisco, is expected to replace the existing Tetris games on iOS and Android this week. (Let's just hope it doesn't cost $7.99.) Other games shown at the event included the Kindle Fire version of Plants Vs Zombies, a mobile edition of shooter Battlefield 3, The Sims FreePlay and more.
Does One-Touch sound like it could improve your Tetris experience? Do you still play the game after all these years?
Webcams + Facebook games = what looks like fun, thanks to Rounds
Some social gamers have long awaited real-time gaming on Facebook. And while some game makers have met that challenge well, perhaps you had something different in mind. Rounds, the self-proclaimed first "communitainment platform" on Facebook, is banking on that with a brand new selection of nine real-time social games for friends to play with as they chat over webcam.
The Israeli company, founded in 2008, made the new games for its nearly 1 million monthly users thanks to $3 million in funding. "Rounds users can expect to get hooked to these new activities like they have with our activities and games already on the site--and probably more so," Rounds CEO and co-founder Dany Fishel said in a release. "As Rounds continues to grow, the offerings are only going to get better and more addicting than they already are."
Gallery: Rounds on Facebook
The new games are designed to simulate a real-world game room, but we wouldn't go that far. However, based on these first screens, they sure do look to make webcam chat a helluva lot more fun. Here's Round's take on all nine games:
Bubblins: A solo or multi-player game in which you match Bubblins to decrease your opponent's life while increasing your own.
Charades: The online version of the classic game lets you act out a word or phrase as your opponent tries to guess who or what you are depicting.
Faces iMake: Create your own crazy face using everyday objects in new and innovative ways.
Gluey: Combine blobs of the same color and use special items to rack up points and best your opponent's score.
Mad Pet: Race your skateboarding dog, do tricks and avoid holes along the way to accumulate more points than your friend's skateboarding canine.
Space Purge: Save Planet Earth by destroying incoming asteroids and rogue satellites, and gain special power ups to score the most points before your three lives are up.
Super Drift 3D: Pick your favorite car and favorite course and race against friends in a one of a kind 3D speed-racing game.
Whack-a-Friend: Whack your friend while you Video Chat Rounds before they whack you.
Wonder Putt: Mini-golf on steroids adventure throws cows, torpedoes, ski slopes and alien abductions your way as you try to shoot par.
Many of the games in this suite are available to play now through Rounds, including Space Purge, Bubblins, Super Drift 3D and MadPet. The rest of the games are said to hit Rounds by early 2012. Now, good luck with coordinating some play time with your friends, because who wants to show their ugly mug to a bunch a strangers?
The Israeli company, founded in 2008, made the new games for its nearly 1 million monthly users thanks to $3 million in funding. "Rounds users can expect to get hooked to these new activities like they have with our activities and games already on the site--and probably more so," Rounds CEO and co-founder Dany Fishel said in a release. "As Rounds continues to grow, the offerings are only going to get better and more addicting than they already are."
Gallery: Rounds on Facebook
The new games are designed to simulate a real-world game room, but we wouldn't go that far. However, based on these first screens, they sure do look to make webcam chat a helluva lot more fun. Here's Round's take on all nine games:
Bubblins: A solo or multi-player game in which you match Bubblins to decrease your opponent's life while increasing your own.
Charades: The online version of the classic game lets you act out a word or phrase as your opponent tries to guess who or what you are depicting.
Faces iMake: Create your own crazy face using everyday objects in new and innovative ways.
Gluey: Combine blobs of the same color and use special items to rack up points and best your opponent's score.
Mad Pet: Race your skateboarding dog, do tricks and avoid holes along the way to accumulate more points than your friend's skateboarding canine.
Space Purge: Save Planet Earth by destroying incoming asteroids and rogue satellites, and gain special power ups to score the most points before your three lives are up.
Super Drift 3D: Pick your favorite car and favorite course and race against friends in a one of a kind 3D speed-racing game.
Whack-a-Friend: Whack your friend while you Video Chat Rounds before they whack you.
Wonder Putt: Mini-golf on steroids adventure throws cows, torpedoes, ski slopes and alien abductions your way as you try to shoot par.
Many of the games in this suite are available to play now through Rounds, including Space Purge, Bubblins, Super Drift 3D and MadPet. The rest of the games are said to hit Rounds by early 2012. Now, good luck with coordinating some play time with your friends, because who wants to show their ugly mug to a bunch a strangers?
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